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  • Lukaschik Gleb

Accidental Back in 2019. Tom Clancy’s Ghost Recon Breakpoint.



A fail was feeling before release and became definitive in watched videos, but I didn’t miss opportunity to play due of doesn’t leaving boredom, overcoming in watching films, as same in reading books, and writing without fire of own novel for which as everything if I will succeed to publish, I’m likely will deported from this planet. So, I launched this game.

Tom Clancy’s Ghost Recon Breakpoint haven’t sympathies before taking control of playable protagonist. I’ve spent hours to launch campaign until recalled a variant to use function “verify files” in UPlay. I could whole this process describe in poetry, but I willn’t do it.

First mission was find and deal with settings. It wasn’t easy to locate, but a lot of time was with creation of personage, where choice limited in shape of face, hairs on head and face, color of eyes and hairs, scars or burns and with no wide variety. I didn’t find likeable hair! Developers didn’t allow also character rotation, what shocked me, when I started the game and saw Japanese skin. I recreated the protagonist.

Directing is predictably guessable... Nightmare of screenplay comes to staging of storytelling... Jon Bernthal is definition of catastrophic acting… A trivial open-world game, which filled of stereotypes. The main hero completes pile of missions, which don’t relate to his goal. Action of presenting opposition forces express only in giving assignments, what means that territory will liberated in lone.

Configured Ghost Recon Breakpoint on realistic, what gives nice possibilities to play without cross aim, drop of clip with bullets after reload (what about to keep it as in Mafia and Hitman: Codename 47?), developers achieved in transmitting of bandaging of wounded main character and I was in pleasure in looking for without points destination places. And that’s all. Ubisoft forgot some details in accuracy in shooting. Chaotic recoil even happens when full body on the ground. Sometimes protagonist lost a wish to stop look in aim in time of shooting and also sometimes don’t follow to command to lie down. I always did a double three-shots for kill a weird human AI and big quantity bullets sent into a drone. Breakpoint has things not for realistic mode. Casual a detection indicator stays in little. The game don’t be serious in missions, where kill everybody without noise were doing with no reason (just few men in deep forests.), what demonstrate arcade element here. I had a longing thinking on first Ghost Recon (2001) in playing.

Impressive physics in Ghost Recon Breakpoint is having in excellent innovation things in climbing up and slide down from slope and walking through water. They give a movement feel. Otherwise, physics doesn’t relate on car driving. Known mistake, when easy side turn will conclude to collision with a wood fence, which doesn’t break. Common, what explains as unnatural, active movement of leafs and flowers happens without any wind and between many trees. Not only in the wood fence, but also I had crashes on desktop. Still trouble game after few months.

Conflict goes in fiction island Auroa and flashback occurs in “Middle-East”. Ubisoft gave a promise to avoid political topics after scandal with Far Cry 5. Maybe, Ghost Recon Breakpoint became their first game. It enhances anxious on next Splinter Cell, because Tom Clancy’s games never had fiction basement in everything. Few days ago was released for this observing game a new DLC with Sam Fisher, who made a second appearance in Ghost Recon series. I’ll write in form of slogan: “A terrible screenplay, but Michael Ironside never down his grace”. Tom Clancy’s Ghost Recon Breakpoint couldn’t hold me for complete walkthrough at least for decency. I knew before and I got a confidence to enough.

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