Fatal Run. The Full Throttle Survival.
- Lukaschik Gleb
- Jun 26
- 2 min read

Fatal Run was one of the last released games on Atari 2600. It appeared in 1990. That was also the last saturated year for Atari 7800, a console which didn’t succeed in a third-generation competition by technical retardation against conquered the world Nintendo Entertainment System. Fatal Run became the game which appeared only in Europe. I became tantalized by a conception by admitting, that I’ve never did before, it requires a modern implementation.
I played a little bit on a senior console and I was totally in on slightly advanced another one. Fatal Run was technically obsoleted in time of release (certainly, I, as usual, do such comparison only among consoles) but it wasn’t a trivial pointless and eternal arcade game. An electronic composition is among advanced beyond of it’s regulations. Moreover, Fatal Run is stand out in console games which will be released after it. I would suffer if I wish to write another gaming book, which devote to B-games, by thinking how characterize in other way the same as that no difference in the Golden Axe trilogy.
Fatal Run has a needful easygoing storyline for such composition, which is very well. I was even excited by narrating. You drive in post-apocalyptic wasteland a car with anti-radiation vaccine which will cure a planet. But not everybody likes this idea and you will meet different enemies on a road. You must circumvent them, shoot if you have bullets or ram carefully because your automobile gets damages. There can occur that a foe’s car can be destroyed by other machine accidentally. After successful finish of level, you will get opportunity to repair your vehicle, pour up nitro and add fuel, missiles, oil for leak it against hostiles and bullets if anything of that will in necessity. There are subjects on the roads for picking up but they are rare and Fatal Run by that becomes more mature and less arcade.
You ride thirty-two levels through beautiful and changing locations. I was getting adrenaline on keeping high speed and obstacles in adversaries on wheels and, as well as, other side elements such that can be a roadblock or a paddle (these things more frequent in version on Atari 2600 and that increases a personal prettiness) or when you need to make a hairpin turn. You must do without mistakes because it’s lose of time if something slows movement and it will cause to losing of people’s life. You see whom you saved and whom not every time in entering into the next town through a cut scene. Saved humans bring money.
An extraordinary gameplay doesn’t bore and a plot makes to sense it – these things make the electronic composition revolutionary.