1994 is the year of release of Hocus Pocus, a perfect platformer by gameplay and authentic control. That year had coming of The Legend of Kyrandia: Book Three – Malcolm’s Revenge. Rick Gush is divine storyteller who looks for originality and he is a great comedian. The Legend of Kyrandia: Book One is astonishing adventure in which appearance of Malcolm was chilling me (though it was more effective because in his intrusion in Brandon’s grandfather Kallak tree house didn’t sound voiceover of personage.). Gush was superior in writing a mesmerizing screenplay in The Legend of Kyrandia: Book Two – Hand of Fate with charming magician Zanthia who makes me to like in her method of changing clothe and personality itself, which author described as “I decided to turn her from the boring character of the first game into a full-on smartmouthed bitch, a sort of medieval New York woman”. The Legend of Kyrandia: Book Three – Malcolm’s Revenge did a knockout hit because intriguing idea for playing Malcolm became that he was swapped into positive personage what can’t take for possible after his acts in a first part as his explosion of tree due to squirrel intended to jump. He suddenly became a person who didn’t kill Brandon’s parents what is illogical because queen’s ghost didn’t reject protagonist intention on revenge in The Legend of Kyrandia: Book One. All characters don’t perceive him as a great scale threat which he presented in the first game (although Malcolm becomes grounded in powers in this chapter.) and don’t make a serious punishment as cage with no release whereas exile him, it seems they don’t remember on what he did before. While a storyline itself takes a soap opera in about discoveries of who whose relative.
I couldn’t forget a day of the thirtieth anniversary of Raptor: Call of the Shadows. A scrolling shooter masterpiece. It began as Mercenary 2029. After watching Jurassic Park, a main author of game Scott Host changed title on what this known now. It was released in Fool’s Day, which many people thought that thing is joke. I had familiarization with Raptor through legendary “128 bezt games”. In this today, I played in ecumenical electronic composition and, as always, I was hyped and excited. That’s superior because has nothing arcade. The game was released by Apogee Software, which was respectful to authors by giving IP rights to them. Scott Host spoke in interview of 2006 and gave positive respond on question about sequel, which still didn’t appear. I don’t say that I wish it. Nevertheless, I will throw my hat in an air if it will (though I don’t wear them.). But he currently attached to Raptor: Call of the Shadows REMIXED.