It was in during of six days, which began with Flying Wild Hog who never impressed in games. My walking in demo of Hard Reset wasn’t completed due to a boneless gameplay. I saw these identical characteristics in videos of Shadow Warrior reboot games in which participation have authors of original Jim Norwood and Frank Maddin what doesn’t make an influence. It’s long movement to places for must killing of all situating enemies. Never to be heard a joke on Asians and women as it of memorable in original and what unacceptable for political correctness. A new video of developing Evil West was presented with release date to which I hasn’t care. Fantastic clothes and same with weapons in longboring-lifebar-killing shooter with Wild West setting. A personality will never be make with the big guns, a flamboyant outfit, a cigar between teeth or, what I didn’t see in this but plenty in games and movies of filthy five, a wild hairstyle in a way “I shot my barber”. That game didn’t attract initially. Focus Entertainment (Focus Home Interactive until 6 September 2021) is publisher of Evil West and identical characterless shooting games (such as they are a European publisher of Aliens: Fireteam Elite.). That about other genres as well this French company without shame released disregard games on Around the World in Eighty Days, Dracula and many on Sherlock Holmes, which all from Frogwares. The last should be marked as Fraudwares. A studio without of creativity who, unfortunately, can use many wonderful compositions for own defaming purposes. They clawed in Arthur Conan Doyle’s personages and always yell on rights in developed on them games where fictions by a studio are against personality of characters and where appear other famous real and fictional people. Partnership with any publisher was ending in accusation from Frogwares that this company is a distributor and not a publisher and it has no rights on selling without studio’s approval. That was an exclusion case for The Adventure Company, an independent company until acquisition in 2006 by JoWood and who will be closed in 2011 by Nordic Games, had orientation on releasing adventures and no one else decried about it. Focus Home Interactive and Bigben Interactive never got similar accusation from any of numerous studios, which games they published. The last slander by Frogwares was blaming Bigben Interactive in “unlawful distributing” in one more game with Sherlock Holmes in title and The Sinking City, a mocking inspiration on Howard Phillips Lovecraft. For the last was included unpaid royalties in 1 million euros. Nacon to that moment did statement that contract was that their company is publisher when after releases Frogwares changed terms for own profit. Nacon paid 8.9 million euros with royalties for development of The Sinking City, did it’s distributing and 10 million euros spent on marketing. All Frogwares games situate in disputable status due to non-savvy courts whereas they turned to self-publishing by making episodic games on own vision of origins of Sherlock Holmes stopped on the first episode due to invasion because one of main offices in Kiev. I wish failure and closure of the studio. It’s still time for Nacon to cancel their game on RoboCop because I’m catching by guts how Ed Neumeier doesn’t like other films at least. An electronic adaptation of The Godfather was abysmal in all aspects. No capability to make credible driving, fighting and shooting. That unnatural animation of beatings was smiling me and I laughed on staging and facial expressions in scene of protagonist’s father death. Electronic Arts with having a perfect film could destroy it’s impeccable episodes by own inserts. A game so manifesting in laziness as exteriors and interiors of manors of all mafia leaders made by one designer’s blueprint. Francis Ford Coppola said, “I knew nothing about it. Paramount never asked me if I thought it was a good idea. I went and I took a look at what it was. What they do is they use the characters everyone knows and they hire those actors to be there and only to introduce very minor characters. And then for the next hour they shoot and kill each other. I had absolutely nothing to do with the game and I disapprove. I think it's a misuse of film.” I know, devastating Nacon willn’t do other with RoboCop.
Gaming adaptation of The Godfather ended on sale failure of the second game and it ceased an intention to develop on the third film. Glen Schofield was a general manager in that game. Two days later, I saw marked as gameplay of The Callisto Protocol. It’s when gameplay isn’t gameplay and actually a staged demonstration. Shooting off of limbs is targeted impressive factor doesn’t make that effect due to many shots can require for it and, as can see, that they don’t make harm in torso part and, moreover, a monster doesn’t react. Presumably, impression will give physics by nothing common with it. The Callisto Protocol is identical to Dead Space till body movements. A hitting foot finishing a monster, accurate same gunfiring mechanics, similar shape elements of suit, recurrent shooting off of limbs was there too and it also sets in space/far planet with monsters. Games with no matter of what involvement had Schofield never come to preciseness in details and high quality of art. What’s else can think on executive producer of gaming implementation of From Russia with Love has level with flying on jetpack at Big Ben and confronting with helicopter who unstoppably launches rockets? His games shouldn’t be on PC. Video of The Callisto Protocol concludes on bug situation with stuck of protagonist in this unrefined game.
A project from The Beans Team wasn’t shown by Devolver Digital who presented a usual pack of insensible games. Announced ten years ago Routine, on which I never heard, showed a demonstrative video where I knew that developers can’t do horror. It was in moments intended for little trembling. As that effect suspecting in Fort Solis, which I willn’t “wishlist” as developers call to that.
The Astronauts, whose The Vanishing of Ethan Carter prompts to clutch a cross in hand, can give one more circumstance. Revealed video of Witchfire was producing an amazing impression and ended on “Wishlist Now” as in posters with pointing finger and calling to enroll in army for ongoing war. Why actual gameplay isn’t effective like in presenting videos? Seen before footages of The Witchfire indicated requiring of much time for killing instead what was in currently shown, as usual, and AI, as it hint had in that video, isn’t astute to action as I saw many times. Must shooting of everybody in limited spaces is presumable gameplay. Developer rejects on similarity with Painkiller when I was thinking on it. That example of these characterless shooting games, which so many are coming. It wasn’t all right as that got my friend the dog Zhuchka in having seen in twenty yards me stroking a toy dog. Her sniff gave that suspicion. She approached and instantly realized a fake.
Aliens will get a game in real-time strategy by appointed on development French studio Tindalos Interactive and Focus Entertainment will publish. It names Aliens: Dark Descent. A subtitle isn’t for A-class and developer didn’t startling in their electronic compositions. I see a potential for a game in this genre as also very interesting that plot takes after nineteen years of Alien 3 but I hesitate about screenplay here.
Maybe, Paul Cuisset will do accurate in everything with Flashback 2. It will continuation of Fade to Black, a sequel of Flashback. Although the third game was in projection for release on Game Boy Advance in 2003 and it called Flashback Legend. This was almost completed game had unfinished final levels and limited in one track. Financial depletion did closure Delphine Software International where Cuisset was a lead designer. Flashback Legends in that status is available today where can see that Flashback 2 will a different threequel. Cuisset returned to the first game by doing remake through his VectorCell, which he founded in 2005, a year after definitive shutting of Delphine Software International. He did little reimagining with story and removed realism in killing. Remake of Flashback didn’t financially hold VectorCell and it closed in November 2013 after one month of release of this game on PC. Cuisset stated on wanting a third game for long what he will do through Microids. Developer brought his team in designer Thierry Perreau and composer Raphael Gesqua who were involved in previous parts and Moto Racer 1-2 (except that Gesque wrote music only for the first game.). Flashback 2 scheduled on appearance in winter 2022.
Teenage Mutant Ninja Turtles – Shredder’s Revenge by DotEmu. Their publishing game has Streets of Rage 4 situation. Implementation with all flaws. Watching gameplay of previous games of it’s developer Tribute Games see corroboration that Teenage Mutant Ninja Turtles – Shredder’s Revenge would be a big splash flop if it released in golden period of beat ’em up games. would be a big splash flop if it released in golden period of beat ’em up games. I didn’t complete with video watching of the first available levels. Opportunity for six players will increase tiding in six times. It was without adrenaline, definitely will give hurdles with control and damnation of arcades on which I was writing on Sonic. It will with inclusion of casual elements in indications on that will falling. I despise it as about explain what to do. I look on deprival of autonomy in games as acceptance of developers of that players are feeble and can’t deal with reality.
Bloober Team presented Layers of Fears, which doesn’t give more of their stabile wacky vision. This Polish gaming enterprise wasn’t against that Tencent bought twenty-two percent of their shares in October 2021 what made commies as a main stockholder. Bloober Team’s president with gladness accepted buying (it gives safety and opportunities in getting money, which dirt covered.). Bloober Team made to understand that they have no morality by signing on license and distribution with Sony in current May.
After other two days from English gamemakers in developer Stubby Games and publisher Playstack was proclaimed a first-person puzzle game The Entropy Centre. It was pointing on thinking about inspiration of Portal by gameplay in finding solution for further movement, artificial intelligence speaking with woman-protagonist who is only human person and using of one and unique gun, which in this game is releasing a ray for picking up boxes and restoring ruined places. I’ve got feeling in guts here too in that story and gameplay conception require improvement as that it will superior of Portal 2 due to it isn’t so bloody disastrous on look. “WISHLIST NOW” – I understood that I mustn’t pay for this game and can get it free.
In the followed the sixth day 11 bit studios showed an announced development. The Alters asked “ADD TO WISHLIST” like somebody points a gun with screaming that, developers in video-which-never-will-in-game-because-for show tuned on horror mystery without occasion in further and it followed in eccentric weirdness in awkward meaning what gave full clue on screenplay. I found details on composition of Polish developers and soon I just did shut down of all pages.
Shaking of mind had a next stage by The Invincible demonstrated untalented genius of dialogs gave assumption that they were taken from different screenplays. Two characters say absolute alien to each other sentences. It success does one character who pronounces inconsistent in one stroke with coldblooded voice on non-standard situation. Perhaps, voiceover performer wasn’t happy to salary for this. He manifested place of so hardly to do reading texts while actress was capable for do overacting. Grandiose finish of gameplay video was with words “add to your wishlist”, which I haven’t and to unfortunately for them I only can illegally download if I will out from sanity. 11 bit studios will publisher of it. I’ve got on this developer and somewhere publisher everything.
I have suspicion to demonstrated games but so despite on that thing it was the wonderful ever on presented projects since watching. It was with excellent feeling in these days of year. Anyway, I’m going something of observed to check. Vive la France!