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Lukaschik Gleb

Midnight Fight Express

A man without clear in identity on whom already as on screenplay at overall I lost attention. These two interrogating officers by approach awful cop – he is awful cop too have names McCloon and Smithman. I checked developer’s origin, because a game began as a solo project until got publisher in Humble Games and a native English speaker with no fantasy couldn’t write such last names. I thought on Japanese games of eighties whose developers also had no idea on American names and writing could be in broken English.


An author of Midnight Fight Express from Poland.


Developer’s expression or absence of money made that you must read zero containment of need and inept written texts by fun of those can get in reading it in English theater way. “Kill them” says ally drone and “He is here!” from glimmering bunch of incoming almost dead people. Inner inducement to skip dialogs for taking one-note gameplay which in always forced fights under constant a contemporary (aka abominable) music of disco clubs whose strongly enhanced thought to abandon the game.


Instead to usual and comfortable since eighties control by arrows/WASD in top-down games, the developer Jacob Dzwinel coerces without remove variant in options of using of mouse for direction in beating. Midnight Fight Express looks extravaganza and updates after level on new skill of fighting technique adds variety. Playing in it is vice versa experience. Reaction on launched strike from hostile can be late and dodge or jump can be in not indented direction. Using of block can’t work. You does smacking of an enemy and suddenly get pushed by that person. A big adversary is programmed to commit started attack and no reality of beating him will stop from that. My kick could miss a hostile who got it. A game without mind follows to buttons instead it execute the last command as I many times wanted dodge. A playable hero can do actions, which I didn’t press. I used all bullets of a pistol. A gang picked it up and started to shoot with eternal quantity of them. I took back and got it as empty. Evil guys usually die in four bullets and you can miss without point. I don’t like that for some attackers required long holding of kick what, as in reality, can be trouble for health. This holding doesn’t make stronger.


I’ve got bored from actually unchangeable gameplay of broken game. New skills and emerging variety in walkthrough don’t take away an initial monotony. I wasn’t in pleasure to indicators as those showed to where need to move. Outfit for characterless hero always was neverlikeable a Barbie thing. I’ll be honest, I’m not fan of Barbie.


Stages by stages is losing in realism of fighting, as expected before release. That cheating mutant in sewers was my final level.


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