One Show for Say Everything.
- Lukaschik Gleb
- Sep 4
- 5 min read
Updated: Sep 5
James Bond game by IOI perceived as a thing from the past, which was supposed to be released in that period but something didn’t let. Although political correctness wasn’t a far time ago but senses the opposite now and abundance of it in 007 First Light brought to that. No other than for research purpose I watched an underground presentation of gameplay.
Studio’s wanted help in console specialty led to a wrap-up about the game four years ago. That was as it is. I was watching and there I said – a console game. This isn’t Bond – that’s a trash and same as it was from all previous studios. IOI continues. But 007 First Light becomes the worst Bond game because a presence of political correctness. I need to call Sir Sean’s ghost on these developers (but I afraid he will chase me instead of them and bother with his Shcottish accent).
The setting takes somewhere in the Carpathian Mountains at a fictional minus-zero-creative in a title elite hotel Grand Carpathian. The working locals bear no resemblance with Eastern European faces, leading one to assume that developers didn’t learn and didn’t care on subject by inserting faces from their (!) Hitman games and making them speak without a local pronunciation. Respectively, be they’re all damned, among them are people from non-white races. Same variety in guests a high society crowd who are there for visit a chess competition, which makes a resemblance with From Russia with Love (I noticed that developers steal ideas from films because their approach can’t describe as homage due to no creativity with a script and directing). I don’t think it has a necessity to put statistics on racial quantity of people in rich and noble societies. Suddenly, white men dominate when it goes to shooting and fighting. It was three times in hundreds where that man who mistakenly was called James Bond had a confrontation with a black human. By the way, there were women in security but a British agent doesn’t slap their faces. I think, that’s a discrimination. I decided to write that to IOI. It was difficult to detect any form of contact on their website. Don’t tell me that my crazy idea with Hitman caused to remove it. I wrote them a few years ago that because their guidance turned series to delirious. It’s a mission where Agent 47 runs away from pursuit in Kremlin and one way to cut chasers is hide in Mausoleum and changes a cloth with it’s resident. I said, you can take this conception for free. I didn’t receive an answer. Anyway, I could discover on their site one e-mail address intended for press. I used it and sent that following text:
“I watched your gameplay video of your James Bond game. I saw you make a representation of variable races on that level which takes in a Slav-populated region. But everything changes when Bond in combat. I was frustrated that he mostly kills white males. I counted only three blacks. I hoped the British agent will kick faces of other races but I mostly wanted him to slap and hit into subjects women (especially lesbians). That's a racial and sex chauvinism! Video made me to understand that you are all white supremacists!”
Their site informs on support of political correctness in “use inclusive language and avoid biases” and “queer diversity” what a celebration of homosexual festivity and respect those ones within studio’s staff.
Now can claim officially. That black woman who rejected Bond was Moneypenny. This game is more associative with Bond of Dark Age with Craig (I think, it’s a wonderful title) by nonsense, stealing ideas from the previous films and, foremost, stylistically if take at whole. 007 First Light made to believe it was supposed to be a part of that wrong Bond.
A screenplay from a demonstrated level in same pathology as political correctness. Bond in that version is presented in beginning, a very young man who must get his numbers in the end. There he takes a cover as a chauffeur by wearing a respective suit. He doesn’t like to stay at a car. It goes until he watches a suspicious behavior from a porter and that prone him to act. He only takes off his cap while his clothe still exposes him as a driver but nobody cares when security at the entrance believes that he represents press as well as anybody on a high society event believes he is a rich man and his sneaking through windows convinces all cleaners that he is a “penetration inspector” (I just think on similar foolishness in Skyfall when Craig’s hero enters in a metro’s wagon and says alike). In further events he chases a rogue agent, kills dozens (if not one hundred) men by variable weapons and hands, shows expert driving, reveals his ace knowledge in high technologies and everything else what doesn’t make to accept him for a novice agent. It’s a pretty matured man. That’s not Bond anyway. His acts were associative with Hitman and Splinter Cell, which ended up in blunt shooting which were coming to closure with Serious Sam. His sneaking into the hotel (or a mansion but whatever) is ridiculous in lighting up a hay in front of many people and a guard takes attention on that instead on arsonist (and he is alone in that company) while he goes through a hedge for climb on a second store of a building in same place where still many people as well as that’s goes in a daylight. Later Bond uses a laser for make to fall a chandelier on a ground. Three men nearby don’t perceive it for unusual (mechanics of Hitman of these developers). However, there are a lot of surrealistic and it made me to assume that Vin Diesel was hired for consultation what is logical in that little nonsense world as well as no amazement will if he gets an Oscar. It was impossible not only to watch but also hear these dialogs which kill ears till make them bleed.
Everything is a decoration. Trucks come and things fall in accurate places, which nearby with a hero. Directing doesn’t try to come out from simplicity – he enters in the forest and an animal crosses a wood perpendicular to him. All enemies stay at explosive subjects and don’t care that their colleagues were just blown away by some of them. Developers didn’t invent better than to put a bunch of humans and install explosions on every shooting site.
As I wrote in the letter, Bond confronts only with three black men. But interesting in that he kills dozens of white men is they have a same ugly haircut, which in a circle on a head. It was a clone attack! These blunt shootouts tired me before the end of video. The game has no elegance that identifies Bond films. An approach is reminiscent with Dark Age with Craig, which began in Quantum of Solace and it was with everything.
Everything is terrible from beginning that the setting takes the contemporary times. Natural balance in work. AI can’t convince in presence of mind. Physics of automobile is heavy in movement. Only slaying keeps to acceptable.
I had one James Bond game during my mad gaming experience periods, about which I wrote two books, as it’s known. After the show, I read what I wrote about that game, and it was identical to what I saw in 007 First Light. But, as can admit, it wasn’t only political correct.
IO Interactive was a studio of talents and experimenters. IOI is a copy-paste and obedient to tendencies, even detrimental. I don’t see a point to make more research with the last.
