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A “Determined Status” at Observation of Future.

  • Writer: Lukaschik Gleb
    Lukaschik Gleb
  • 2 hours ago
  • 3 min read

A place of sequel to Dishonored was must be for me because The Outsider is a personage required a disclosure. I saw, it would be right that a next part will have new characters and set in other era because an original game has a completed story. But that became as it is. However, I intended to speak on future which becomes present.

 

A disgusting truth of La Quimera comes out. A development was on Unreal Engine 4. Reburn lied in beginning and sounded excuse then by telling their experience on 4A Engine contributed on work with a chosen tool instead. It was taken for multiplayer on which developers spoke much in interview.

I dislike post-launch plans became natural as same was asking them what was in that talking. Gamemakers confirmed it’s existence. I loved these passed times when a game is released and period. The artists haven’t post-launch ideas.

I’m not in favor to meet and think not for a first time on hackneyed approach in calling cities in future by adding word “new”. Nuevo Caracas in this game. I didn’t believe in plot anyway. Five hours to complete campaign for seasoned gamers was claim of developers. It always was that walkthrough takes less time than proclaimed. However and after all, I don’t care what actual lengths of composition is.

An added disaster was that Reburn couldn’t launch beta test on planned date. It was delayed on April 19 and realized in that time. And the worst was naked and that wouldn’t make me to play if put aside other cons. It has lifebars. Why does every developer hide it?

A gameplay isn’t appropriate for a professional gamemaker. You move from location to location for doing one thing which is spending several minutes on eliminating of presenting threat. AI isn’t brainy. An enemy doesn’t take cover when gets bullets. That’s rare when does. It always makes an effective appearance which abstracts to commonsense because he enters into open position. Furthermore, a foe can ignore your attack while dealing with your ally and doing a simultaneous movement to your side. They don’t react by don’t respond in fire or stepping away when you shoot them in a couple of yards. Other usual is that your partner turns his back to an assailant too. I would be miserable in playing it.

That willn’t need. A pieces of script give to see it will ordinary dreadful in tie with a lousy acting of some actors including all stereotype protocol presenting female characters and delirious in dialogs which full demonstration was in swearing of typical Spanish woman in anger or, rightly to say, hysteria. Her rare converting to calmness in being of sick mode works as a light switch and that approach was with other character emotionally screaming on his driving transport was being shot and he relaxes in uttering the next sentence. It’s ludicrous to look for explanation in that Spanish female line. That inadequate woman takes cover behind a car to where flies a missile of a rocket launcher which can’t explode a transport. I don’t accept that it goes in future. A lead character comes from an upper position by being a sitting duck there for coming bullets but locating low and staying behind of the car three soldiers are getting killed in front of him. That lunatic woman takes a gun in that moment while she is immune for getting slug too.

Furthermore to everything, La Quimera discloses bags in occasions as personages enter into texture or have a distortion with face. It was the game from the past by being a usual shooter without intention to be innovative and, as I saw before, demonstrates it’s want to be series.

 

And here I over with observation of future because it became clear.



 
 

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