top of page
Search
Lukaschik Gleb

Increase of decency.


That’s year is already superior a gameless previous one. Colossal Cave is a game returned classic adventure and stepped into contemporary. Gobliiins 5: The Morgloton Invasion in highest stakes on solidify by showing that genre made comeback. Will it in promised August, which is tentative, because you never know with dates. That is usual in development and any art as especially there is no deadline and you independent. I know by myself, because circumstances or appearance of wonderful ideas and variants for your composition cause delays. Paradark Studio removed unknown in release date of ExeKiller by putting “2024” and alongside with that reported on planned relocation from the fourth version of Unreal Engine to the fifth. I make prolong release of air from my mouth by that last. There could be a proper tool, but I accept on what game runs. ExeKiller deserves a check at least.


I always want to be an optimist, but meticulous analysis on companies can’t support this status. Nevertheless, I took attention on one publisher conducted reformation. Their origin began with that two game developing companies Zordix and Maximum Games were founded in 2009. The first, which comes from Swedish town Umea, was acquiring studios, the second from California was publishing variable games on territory of North America. That was going until 2021 in which Zordix purchased Maximum Games for 42 million dollars with earn out in 30 million dollars in cash and shares. On this week, Zordix restructured by putting game studios under heading of company, which proclaimed as Maximum Entertainment. They call themselves as mid-size publisher. That evaluation has in their demonstrated games. Vast staff in seventy people could develop few duly games and not, as it actually occurs, a lot of projects without risky budgets, commercially oriented and ambitions to conquer some niche in multiple genres for start. Zordix doesn’t belong to pioneers in this model, which using I saw in times. Nevertheless, a couple projects were for following.

I was putting thoughts on contemporary games with cars. Kinda allured Big Truck Country: Mudfest doesn’t edit mine opinion, but this sport competition has originality in monster jeeps driving through mud. Maybe, that of left in licenses in motor sport, which Zordix could get… what doesn’t mean. I was in like to implementation of driving physics with mud. Graphics has of past, but I can’t understand people rapturing on this aspect when don’t see important details.


NB. That I recalled, because I saw video with Michael Franzese who that expression related to Red Dead Redemption 2 when in his praise I saw inert screenplay and lousy staging.


It close to credibility that game will with a pattern career mode in which you will hundred times complete in obsession the fated to be familiar races and trails for see “one hundred percent” and grin to everybody after that. As I wrote, I will play for physics and originality of competitions.

Project Velos is nameless game with information of involvement of Brandon Tyler Webb, a marine whose main occupation was sniping. Showing of gameplay will in this year whereas discomfort was that it will on Unreal Engine 5. Sniper Ghost Warrior Contracts games made on implementing CryEngine. Meantime, still not presentation of Sniper Ghost Warrior Contracts 3 whereas previous parts already disclosed gameplay to that time. Is game more scaler? Because I think on it after looking on company’s reports.


NB. CI Games almost half a year ago revealed The Lords of the Fallen. Wonderful directed video, which has no common with game; images and publishing on twelve pages in Edge return on fifteen years ago for beginning. They still didn’t present true gameplay, which promised in the end of year then. It’s video is cinematic picture. Each part of Sniper Ghost Warrior Contract didn’t hold in showing gameplay. What’s happened now? New politics in marketing and strategy? Of course, every time such behavior disclosed that a game is grievous. However, my inner feeling, which basis on studio’s competence, doesn’t indicate on troubles in current development when at overall it goes too long and it crossed the eighth year.


Changing in wish was with one project from 505 Games, a publisher of usual. I haven’t necessity to play in Assetto Corsa Competizione if I can have simulators and arcades released twenty years ago. Announced on this week DRIFTCE is special in single devotion on drift from which doesn’t goes farther by talking on presence of career mode and everything else familiar. Isometric RPG Miasma Chronicles meticulously repeats in stereotypes as basic team contains a man, a woman, a robot and an old man who guise of brain in capsule is clothe changing. Apathy was to Crime Boss: Rockay City, which demonstration two months ago concluded before video ending that is a generic sandbox open-world game in which for bait hired many famous actors whom can get for little payment. A game’s title and a town’s name defined non-existence of creativity. Yesterday, I watched developer’s diary contained gameplay and release date in March 28. I rechecked the last, because close coming is unusual and suspicious to lousy. It is actually. Whereas gameplay wasn’t so catastrophic. I didn’t see lifebars, but I wasn’t sure it’s a final look. Today, I found that with announcement was released a gameplay video. No lifebars, indeed. Damage system isn’t proper only in shooting SWAT forces from whose vests unrealistically splash much blood. Screenplay perceives on “playable” rate. Crime Boss: Rockay City’s developing studio is In Game Studios basing in Brno and it founded in 2020. The members of it are people from Illusion Softworks (Hidden and Dangerous 2, Vietcong and Mafia games.), Bohemia Interactive (ArmA), Warhorse Studios (Kingdom Come: Deliverance) and Mindware Studios (Cold War). Certainly, it depends what kind of action of these seventy more men and women executed, but I believe that they want to make good games by seeing and learning about Bohemia Interactive and Warhorse Studios. Well, it’s Unreal Engine, but shooting mechanic is acceptable and the title of the game isn’t so deplorable in current perceiving. And that release on March 28 will on PC and nowhere else. I definitely will play in it. Welcome to the present.


bottom of page