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Lukaschik Gleb

It’s time of stand away for lifebars!

You can't win on design. I saw it in games without good screenplay and hadn’t thoughtful and creative gameplay. It was in Scorn and The Callisto Protocol. I saw a new current last video of Atomic Heart where I am ceased to be charmed by design. I watched it’s gameplay before that. I don’t see lifebars whereas they exist as it had with The Callisto Protocol. Atomic Heart didn’t improve since months. I had in watching on gameplay a want to escape from unnatural fights in which you lose count in quantity of committed hits. Infamous reputation to developers makes investors relating to Kremlin and Tencent did the largest input. I willn’t even watch a walkthrough video for see an obvious right. I could see a broken screenplay in shown pieces of a game.


I couldn’t adapt to lifebars. I always rejected them before of coming of it’s degradation epoch, which couldn’t bring exciting in gameplay of electronic compositions. There is one game was acceptable and would be wonderful by having more budget and do cut of lifebars. This thing destroys gameplay.

That exclusion had orderly-written screenplay contained divine in genius dialogs. A script having of goodness isn’t often.


That wasn’t in a game without lines of life over of personage. I was intending to make what I rarely do in the last years - pay for the game. That was appeared and promising Road 96. It was available in digital stores with rotten background. I couldn't find it in other places. I wrote on studio's e-mail explaining whole story in details. I didn't receive an answer. I left with that I could only illegally play in it. Probably, I must thank developer due to what a disgust their game is.

There was proclaimed prequel. I knew before clicking on headline that I willn't do torrent downloading of Road 96: Mile 0. I watched in trailer a simple without challenge arcade, which reuses details from Road 96 explaining a short period of production, and I see that I don't need to look for a walkthrough.


No knowledge before on Storm in a Teacup. I clicked on news with them by passion to stealth and wish it willn't again with side camera. And their Steel Seed willn't. No gameplay when I haven't faith in presence of individuality. Checking of playthrough of Italian studio's previous and one Close to the Sun informed on simple walking with pressing buttons and pulling leverages. Screenplay was strictly usual. And I'm not excited by Steel Seed's story conception. "An incredibly deep and emotional storytelling" as says a creative director of a game is actually makes to think that you heard it plenty times and you never saw it actually.

Four thin robots and a big one in a center - don't hint me on that a large one requires more kicks for killing. Let’s allow to appear gameplay instead sarcasm. Nevertheless, lifebars relocated to outside.


More games and plans without lifebars are have and already release since the last quarter of the last year. That’s not as exclusions anymore. Not splendid yet, which in passed The Chant and A Plague Tale: Requiem has a teenager killing adults whose thinking isn’t working. Maybe, wonderful better in forward.

Aliens: Dark Descent still hasn’t proper gameplay when no lifebars in these pieces of only existing video.

The Tower, which never had this thing, with a new architectural design of building and it’s likeable to me when a thorough improvement must be make in damage to enemy.

Gameplay video of ExeKiller gives probability of play in a game in this year. It's staged and not the definitive state. If accept currently – it's a real game. Work requires on AI, but damages of attacking androids in atmospheric post-apocalyptic western place can consider for credible. That is pleasant after watching on lifebar dolls and I want to play in it. "Wishlist" in the end reads “it’s free”.


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