I do not like when fragmentation of periods have calls such “golden” and “silver” ages. I understand Clint Eastwood said about similar on defining of when Hays Code was because his perception basing on thing that he was acting then. However, I can’t but describe such times in computer gaming in these definitions. Golden Age was from eighties to 2003. It was a time when personal computer was heading. Happened then that development for consoles took priority, it made Silver Age, which was from 2004 to 2015. It had downfall in that preference and coming casual elements, but a big quantity wonderful games were releasing, a time of when art, individuality and creativity still were.
Current gaming abyss state became predictable with gamemakers. Almost each developer makes own one game every time. You know what will come without announcement. And only ask can be is “how much political correctness there?” It was known Kingdom Come: Deliverance will new series and to which Daniel Vavra will only devoted. My thought inclined to I must forget on him and studio Warhorse after devastating experience with Kingdom Come: Deliverance. It was only feeling after playing, because Vavra isn’t developer for abandoning (maybe “yet”.). But I was surprised by presentation of Kingdom Come: Deliverance II. It looks exact identically to a previous game, which had release six years ago. That’s an extension of Kingdom Come: Deliverance, not for consideration as sequel by same gameplay saving horrors of fighting mechanics. Mine flabbergasting was to exact graphics (it couldn’t be named by deplorable definition as “remastered game”.). Developers didn’t begin anew with Kingdom Come: Deliverance II. Daniel Vavra was honest by saying he wanted to make game initially ambitious, but had budget restraints. However, it is natural in his perception to release what would correctly to call Kingdom Come: Deliverance v.1.2, which has adding of crossbow and little of armed weapon of that time. Perhaps, Daniel Vavra will good for modern standards only in that he still willn’t put non-white people in medieval Bohemia. But watching of under fifteen minute video was giving an unbearable feeling. I was looking on clock in the last minutes two-three times.
“That’s all, folks – take guns, don’t stop to shoot and rise levels in this aimed for multiplayer’s pot the game.” – my impression on World War Z. I literally put this text on upcoming John Carpenter’s Toxic Commando in which name of famous director is nominal. More than correct, four-people crew is firmly following to requirements of political correctness.
Ubisoft doesn’t wiggle away in any direction from own formula. Since announcement of Star Wars Outlaws, I erased UPlay in my computer due to behavior of company’s administration on occurring inside. Their Star Wars game promises uniform storyline on main heroine who wants to get freedom what she personally says. It makes to assume that realization of dream will in execution of standard list of tasks which will remind experience of being unwillingly sent to convenience store.
I saw add-on and it can consider technically for sequel to War Mongrels when I was reading, looking on screenshots and watching video of 63 Days, which was proclaimed by Destructive Creations. Developers did it with gameplay. Hallmarks with elements I slated War Mongrels will in upcoming. Gamemakers are also direct in unabashedly talking on saving mechanics from previous project. Suddenly, but I will play 63 Days for storyline in which I without faith and that will for curiosity to gameplay, which has of variety in comparison with a game before.
Beneath by used to be for me as unknown Camel 101 is comeback to B-shooters of twenty years ago. Gameplay and graphics give this look to past. I was unhappy by six-minute gameplay. Zombie or what kind of monster doesn't present a threat. They make a hop on longer distance from you. A player's killing of them is routine job. Enemy soldiers scream phrases about your presence while they are far away. Perhaps, AI isn't effective. Slaying of human foes isn't of exciting as with soldiers in Half-Life. Both die after bunch of lead - I never like it.
New studios arise and they are already not promising to be great by looking on what they developed before and engine will using for unnamed project. I will observe for Nobody Wants to Die, which is a first project from Polish enterprise Critical Hit Games. It’s development since 2020 and coming in this year. I do not sure in strong and existence of unusual in game’s storyline. I love combination of noir and future what creates curiosity on investigation part in gameplay though guts push me to associate on The Inquisitor which was by a studio from Wroclaw too. Additionally to write, Critical Hit Games could also find a diligent publisher instead chosen.
I had in one of gifted compilation of games Simon the Sorcerer, which couldn’t install. Since long that, I watched playthrough and it wasn’t for be classic by unpretentious plot and puzzles. Passivity extended on the next chapters. Less interest turned familiarizing with Simon the Sorcerer Origins. It’s development involves eighty people, but visual look is a flash game created by one-three persons. Seen pieces of screenplay makes to understand it’s commerce thing for entertain audience.
Broken Sword games were in list of interest when I was in playing euphoria ended on writing two books. I watched walkthrough video of the first part and I didn’t download it. There are puzzles which could elaborate only a crazy person. A script was with hackneyed elements and things don’t make realism. Charles Cecil didn’t amaze me ever. Presented the sixth game Broken Sword: Parzival’s Stone keeps this effect.
Pierre Gilhodes doesn’t announce crowdfunding on Gobliins6 yet. I will put my money instantly if he will offer his comic book in Woodruff and the Schnibble reality. However, a likeable thing became known cause in asking in social network on probability of the next game with Blount. A game developer said that it’s in plans if things will realize. Goblins 7, how nice!