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Observation of Future under Hailing of a Personal Computer.

Lukaschik Gleb

I didn’t search but I had stumble upon a computer implementation of The Phantom. I have charm to conception from this comic book. A game release was in less than ten days. I watched gameplay video which didn’t require to see at whole. It had all mistakes of classic beat ‘em. They were in one with that kicking of enemies was tiresome and made to feel personal getting in cage when you stuck on place and see coming of new repeating enemies because developers didn’t draw a wide variety. It willn’t soon when I will launch anything.

 

RetroSpace is magnetizing in conception of janitor in space ship in vibe of science-fiction movies of seventies and sixties. But no more else of tantalizing. A developer of it is intrusive with wishlist as evil spirit who haunting you for wrongdoing mistakenly – it was only sign for put lock on own valet. At the rest, too many inspirations instead own fantasy. That prone to make usually a logical assumption on a weak script. Everything in seen gameplay didn’t excite by difficulties with realistic damage of foes and same with physics after you shot them in which head can detach without reason. These developers are not big good in humor.

 

I never saw a game committed fixing of defects as doing authenticity in any damage, calibrating broken physics or bringing smartness to AI after I watched anything or everything of that mentioned in gameplay from months and years before release and which claimed on unfinished state. I didn’t intend to recall Beneath but I had curiosity. Unfortunately that setting in which takes on vessel hiding secret project and you fight against monsters and soldiers will empty in containment. Since that, a game improved in graphics and not in damage realism or artificial intelligence which are both didn’t shift to good. A script doesn’t prompt to put aside these nuances. It guides to be trivial by getting of it’s pieces of familiar common when I did watching of new in almost seven-minute gameplay video. There were two enemy persons had awkward in walking sideways in crossing door. Moonwalk would be more reasonable than this.

 

Split between Ukrainian and Maltese divisions of 4A Games, which was after release of Metro Exodus, formed an original studio into Reburn. Their developing project calls La Quimera. A game’s video presented a generic fabula in storyline which aims to be a franchise. It has so-called must presence of female character in squad (I believe, it will right to expect a political correctness (on which already can see inclinations.) as that revealed in appearing of MechWarrior 5: Clans.) while futurism of setting is associative with Crysis mostly. That game was alike to Halo in places. Using 4A Engine didn’t make smooth for shooter and I saw it again in gameplay’s pieces. Hiring a famous name, as it does in La Quimera, was a failure sign traditionally (especially if it was taking a person who was author of primitive and incoherent Drive.). Everybody wants to have franchise. Developer doesn’t reject by proclaiming in creation of “new IP” (same as well Wolfeye spoke in announcement of their still unnamed game as “ambitious new IP”.). It became tendentious that each newcomer studio makes commercial accent to create series and earn money by releasing identical games with trademark became famous and profitable foremost. Sequel for sequel. That 4A Games did it fifteen years ago. I’ll give a free look to La Quimera.

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© 2018 by Lukaschik Gleb

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