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Valiant Hearts: Coming Home

Lukaschik Gleb

I wanted to play in Valiant Hearts: Coming Home through emulator when it wasn’t beyond of smartphone exclusivity. I wasn’t wishful due to platform and level with senseless clicking on button in doing hops in storyline which made me to sense obedience of political correctness. I installed and it didn’t work further intros. I was close to apathetic on that despite on amazement I had from Valiant Hearts: The Great War. That stance was due to much smudge was in characterizing of Ubisoft to that time. That what was inside of company in together of aforementioned details and it belonged to long past when Frenchmen published incredible games. I forgot about this game until few days ago I accidentally, as it happened many times, read on release of collection edition of two Valiant Hearts for PC and consoles. A second game could get separately, but, certainly, I didn’t pay for it in this time.

 

Paul Tumelair was originator of Valiant Hearts: The Great War to whom joined Yoan Fanise half-year later. A game’s sequel a main creator helmed in solo. Valiant Hearts: Coming Home is short in walkthrough what is understandable by initial orientation. A storyline continues events of the first composition with familiar characters and a couple of new. Neither of them adds and discloses in personality. Everything occurs in aside pace. I don’t vibe the Great War as in original game where I get it from perceiving which was in beginning to how it went through years. I experience reason in final act committed by Emile. The sequel is without believing in occurring. A treasure hunter, who does his occupancy in the Great War, enters into sinking ship and debris falls behind him exactly in this moment. This game in many overdramatized scenes as that personage, who will be enrolled then, doesn’t let to sink ship, because he saw his friend there, and impossible situation as this character survives after unbelievable self-sinking submarine from there he swims away somehow with taking of unconscious officer. Valiant Hearts: Coming Home has sensing on inner of the Great War in little times by surrounding, executing acts and reading diaries of heroes whereas picking up subjects of time in alongside reading facts wonderfully added to my knowledge, but it was throwing of information which doesn’t tie with occurring plot. However, a composition has no that penetrating power in reading of real letters, which were in Valiant Hearts: The Great War.

Or on the other side, I feel suffering of wounded soldiers in hospital and working schedule of nurse Anna, but I can’t take storyline’s seriousness in flying missions by being simultaneously attacked by eagles, planes, balloons throwing sacks or whatever and falling bombs when you’re in sky. An arcade associating with console games of eighties is instant deprival of earnest and moreover it does with modern tendencies by that you get warnings from where threat will come what zeroed my interest to this part of gameplay. Other talentless approach of these levels in putting of classic instrumental melody in background what always is cheating in creation of mesmerizing experience, but it’s simply a track for video. This music can listen separately.

That mission in hospital gives authentic interaction of nurse experience, but it also dared to be with arcade approach. Removal of shards does for given limited time. However, failure in that willn’t bring to replaying of level. You will stay on place. A game is always merciless to player. If you were detected in stealth mission, you will on the last position in reload. A storyline’s video will come anyway even though I repeatedly pushed one wrong button in missions with music performance – yes, these ones with mindless clicking, because they don’t interact with gameplay. Valiant Hearts: Coming Home with variety of missions, but nothing succeeded with implementation in making feel the story while adventure part has illogical. One character got order to activate oven for cooking potato. He needs in a cap for cover a pot, which he will get from an officer after giving him a big shell. Or cleaning of passage will by throwing of piece of coal into situating projectile there. Developers couldn’t do a simple in that you can’t skip videos inside of missions.

 

A political correct term “African American” scratches ears every time. I boycott everything relating to modern abnormal tendencies, because it can’t be art. Mine catching of political correctness in Valiant Hearts: Coming Home was rightful by mission when survived treasure hunter was saved by corresponding ship crew. It’s veritable that women worked in factories in the Great War, but perception of all these missions was executing of political correct requirements. At least it was without homosexual characters.


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